Behind-the-Scenes, Events

Behind-the-Screams | Dolls House at Halloween Horror Nights 2025

October 14, 2025
A mannequin doll from Dolls: Let's Play Dead is wrapped tightly in a web of red and blue yarn that crisscrosses over its body and face. The doll has a pale complexion with short blonde hair. Its makeup is dramatic and intentionally smeared with bright blue eyeshadow streaks downward from the eyes like tears. The lips are smeared with vivid red paint. The yarn crosses the face of the doll, covering one eye, adding to the layered, artistic composition. The background features pink heart shapes and teal accents, contributing to the vibrant and surreal atmosphere.

Long before the first scream rips through Universal Studios Florida during Halloween Horror Nights (HHN), our scenic design and scenic decor teams are already hard at work turning concept into terrifying reality. 

In one of this year’s original content haunted houses, Dolls: Let’s Play Dead, guests discover something isn’t right inside the attic of a little girl named Lyla. Her teddy bears are torn apart. Her dolls are melted. And her imagination? It’s gone somewhere dark. You shrink down to the size of a toy and step into Lyla’s dollhouse, where you’ll enter the horrifying world she’s created. 

Scenic Design in Action 

Every haunted house at HHN begins with a creative intent (CI), which is a scene-by-scene breakdown of the story. The CI document outlines what happens in each scene, what the Scareactors will be doing and the overall atmosphere of the house. 

Once the CI is approved, members of the scenic design team, such as senior scenic designer Chris McKinney, step in. 

“Typically, the show director and scenic designer get together once they have a general, broad concept for a house,” Chris says. “Then, we take that idea and distill it down, scene by scene, until we have an overall narrative for the house.”  

From there, the scenic design team creates construction drawings and 3D models to develop the visual concept for every room, down to the height of each wall. These models guide the layout and flow of the house and serve as the blueprint for the scenic decor team, who complete the story with props and set dressing. 

“As a scenic designer, I spend a lot of my time doing drawings and documentation,” Chris says. “It’s a total pleasure to be able to work with the [scenic] decor crew, who spend the majority of their time in the field getting their hands dirty and building the things that I put on paper. It’s fascinating to learn about the different materials and processes that they use to create such incredible decor.” 

The Disturbing Details: The Role of Scenic Decor 

A person stands in front of an elaborate art installation featuring a mannequin wrapped fully in layers of red, blue, and gray oversized yarn pieces. The mannequin is positioned upright against a worn, discolored wall, with additional yarn pieces extending outward in a web-like pattern that covers part of the wall. A person wearing a black shirt with a white Universal Orlando Resort name tag reading “JMAC” raises one hand toward the wrapped figure, appearing to show off the display. The lighting is soft and ambient, highlighting the textures of the fabric and the aged wall behind them. The scene is part of one of the rooms of the haunted house Dolls: Let’s Play Dead, and evokes a sense of eerie creativity through its use of color, material, and spatial design.

Once the walls are up and painted, the scenic decor team takes over. This group includes artists, fabricators and field specialists who transform empty spaces into immersive environments with props, furniture and custom creations. One of the talented members of this team includes Jamie Hewett, art manager. 

“We’re executing the design that has been handed to us by the designers,” Jamie says. “We go to the warehouse and see what we have in inventory, then start shopping, sourcing and finding what it is we’re going to need.” 

Every detail inside the house is planted by this team. Within the warehouse, they keep a a collection of mannequins and latex props used across years of HHN. For Jeff “JMac” McDonald, art manager, reusing this decor is one of the coolest parts of the job. 

Three people pose playfully in front of a large, eerie baby doll mask installation. The mask features exaggerated makeup, including bright blue eyeshadow, heavy pink blush on the cheeks, and bold red lipstick. Its eyeless pale face and oversized features give it a haunting, theatrical presence. The person on the left, Jamie, wears a black collared shirt and jeans, extending one arm forward with fingers spread wide in a dramatic claw-like gesture. The person in the middle, Jeff, crouches slightly, hands raised like claws, also dressed in a black collared shirt. The person on the right, Chris, has long hair and a full beard, wearing a black collared shirt and khaki pants, mimicking the same claw-like pose with one arm extended toward the camera. Behind them, deep blue curtains frame the scene, adding contrast and depth to the stylized environment. The group stands in one of the rooms of the haunted house Dolls: Let’s Play Dead.

“We have a piece further on in the maze that we used from a house we did in 2014 called Dollhouse of the Damned,” Jeff shares, when asked what his favorite part of the house is. “It’s a giant baby doll face that we’ve had for years, and we found a way to use it in this house this year. I think it looks perfect.” 

Problem Solving in the Dollhouse

A surreal and eerie art installation features three mannequin doll heads attached to a single torso. The central head is bald with exaggerated makeup including long black eyelashes and pink lipstick. The central head has a pin and wires sticking through its left eye and a neck that is wrapped with what appears to be an adhesive bandage. To the left, a second mannequin head with vibrant blue hair is tilted sideways. It has similar heavy makeup, a pin sticking into each eye and visible neck damage, with stuffed animal stuffing spilling out. On the right, the third head has blue hair styled in a fluffy bun. This head is slightly tilted downward and also features dramatic makeup. The third head has the eyes of a stuffed animal replacing their doll eyes. All three heads share the same torso, which is partially visible and wrapped in adhesive bandages. Behind them is a light blue curtain, stained and worn near the top edge where it meets the ceiling. The scene is part of the haunted house, Dolls: Let’s Play Dead, and evokes a sense of decay, distortion, and theatrical horror through its damaged materials and unnatural composition.

Building a house isn’t just creative — it’s technical. For scenic design, one of the biggest challenges in Dolls: Let’s Play Dead was scale. 

“Overall, this house presented a unique challenge in that we are shrinking down to the size of a toy, and we are in this oversized world,” Chris says. “We looked, scenically, for quick visual indicators to tell our guests that they have shrunk down. We use things like oversized bricks, power outlets, screws and other objects to quickly relay that message.” 

For the decor team, another challenge was creating the illusion of melting dolls, all without using heat. Instead, they developed a “goo technology” using varied materials to simulate melting effects.

 A person wearing a black collared shirt stands in a room with purple walls, extending one hand to show off the neck of a mannequin. The person is wearing a white Universal Orlando Resort name tag with the name, “JAMIE.” The mannequin he is next to is dressed in an old-fashioned outfit featuring floral-patterned sleeves and a white apron. Its face and upper body are designed to look as if the doll is melted, with flesh-colored plastic dripping onto its outfit. Behind the mannequin is a wall-mounted rack displaying several decorative kitchen plates with red rims and blue centers, arranged in a neat row. To the left of the person, a colorful control panel is partially visible, featuring various buttons and dials. The scene is part of the haunted house, Dolls: Let’s Play Dead.

“We are constantly doing stuff like that, research and development, just problem solving, trying to find our ways around things,” says Jamie. “And there’s no book written on how to do this. It would be fun to say, ‘Well, just do what we did last year.’ It just doesn’t work out like that. There are always new problems, new things to be solved and new challenges.” 

The Final Phase: Opening Night 

A person in a black collared shirt with blue jeans with a white Universal Orlando Resort name tag that says, “JAMIE,” stands behind a large rat head puppet with glowing red eyes, sharp fangs and matted gray fur. The rat’s mouth is open in a snarl, revealing jagged teeth. Its fur appears worn and tangled, enhancing its menacing look. The person behind the rat puppet is holding a control device connected to the rat, suggesting they are operating or adjusting the puppet. The background features deep red curtains and wooden framing, creating a theatrical look. The scene is part of the Dolls: Let’s Play Dead haunted house.

The process of building a house like Dolls: Let’s Play Dead starts more than a year before guests ever walk through it. But when the gates finally open, the payoff is immediate. 

“I think my favorite part about my role is when we stand in the streets on opening night and people come through the gates and they say, ‘Wow, look what they did,’” Jamie says. “Knowing that you are a part of ‘they’. That’s the reward.” 

Jeff agrees. “When [the teams] get in there, they really tell their stories through their decor and how they put pieces together. And I just really love to see that come together.” 

So, as we walk through Lyla’s twisted dollhouse this year, we can all thank the scenic design and scenic decor teams for shrinking us down, creeping us out and showing us all what it means to build horror from the ground up. Their work is more than just scary — it’s storytelling, craftsmanship and collaboration at its finest.

Have you had a chance to experience Dolls: Let’s Play Dead yet? Tell us about your experience in the comments below!

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